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The market was now divided into two very similar franchises in game dynamics, which differ mainly in the soundtrack, depending on the rights acquired by one of the two houses.
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The big news? Not just guitars: with Rock Band it was possible to connect a microphone and sing or even buy pads as drum controllers. In the meantime, however, Harmonix was not watching, and was preparing the launch of its own title that sees the light in 2007: Rock Band. Guitar Hero III is probably the very pinnacle of the franchise, which reaches very high peaks of gameplay and graphics.
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Rock the 80’s was nothing more than a DLC with 80’s songs, but sold for the price of a full game. Activision immediately saw potential in it, and did not miss the opportunity to capitalize, launching in quick succession Rock the 80’s, Guitar Hero III: Legends of Rock and a mobile version: all in 2007. On the other hand, MTV incorporates Harmonix: the two companies that had created the game were now rivals. In 2006 RodOctane is acquired by Activision.
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The toy, however, was about to break, in fact it had already broken, although the fracture was still too small to be visible. The ways of RedOctane and Harmonix part ways A game like this had never been seen before, the moral of this story, perhaps, lies entirely in this last statement. All songs divided by difficulty, giving the player the opportunity to improve and unlock other iconic songs. Just this? No: Guitar Hero presents a thrilling musical selection: from Deep Purple to Queen via Jimi Hendrix, Red Hot Chili Peppers and Queens Of The Stone Age. Furthermore, it is finally possible to play from home, challenging friends, without the pressure of the other patrons of the arcade. But what happened then? Surely the revolution was also aesthetic: with Guitar Hero comes the Gibson SG shaped controller, iconic guitar for all those raised on bread and rock’n’roll, which features five colored frets on the neck, to be pressed in correspondence with the notes highlighted on the screen. What is the reason for all this success? After all i rhythm games they were not a big news: in arcades titles like Beatmania IIDX or Dance Dance Revolution were widespread.
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The result is an unprecedented success: by February 2006 it is the best-selling game for PS2 and within two years it will record 1.53 million copies sold. The first title arrives at the end of 2005, for PlayStation 2, developed by Harmonix Music Systems in collaboration with RedOctane. Perhaps one of the greatest in the history of video games. Seen in hindsight, however, it must be said that the entire Guitar Hero franchise was actually a huge wasted opportunity. Without bank accounts, jets and groupies, of course, but with the adrenaline of wielding your tool to get the audience’s ovation. Guitar Hero: the whole life experience of a rockstar in your own living room. Guitar Hero: the rhythm game to feel like a rock star Let’s talk about the era of Guitar Hero and rhythm games. There was a time when rock’n’roll also dominated the world of video games and the air guitar had given way to the new Gibson Devil-shaped controllers.